AoeStats
← Gorlami

Nomad

509198685Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 45m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Wu · Czechia
1778
+14
🇨🇿 Mapuche · Czechia
1716
+16
🇨🇿 Japanese · Czechia
1704
+17
🇨🇿 Varangians · Czechia
1642
+18
🇦🇷 Celts · Argentina
1776
-19
🇦🇷 Malians · Argentina
1715
-16
🇦🇷 Burmese · Argentina
1695
-15
🇦🇷 Bengalis · Argentina
1694
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,087 13:15 16:53 32:46 ⛏ Fish Boom FC
56 2,588 12:52 16:32 37:31 ⛏ Fish Boom FC
54 2,500 12:45 16:48 38:31 ⛏ Fish Boom FC into Galleys
43 1,995 14:03 17:42 43:14 ⛏ Fish Boom FC
39 1,773 13:29 17:11 40:41 ⛏ Fish Boom FC
38 1,735 13:24 17:00 — ⛏ Fish Boom FC
35 1,629 14:33 18:24 38:46 ⛏ Fish Boom FC into Galleys
35 1,604 15:26 18:52 41:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,750 24,055 15,620 2,410 55,835 62,809
13,870 25,115 8,100 3,970 51,055 53,832
11,160 21,001 13,005 2,900 48,066 49,629
14,975 23,015 7,500 2,350 47,840 49,898
12,850 16,685 8,240 5,215 42,990 44,234
14,500 18,024 4,835 2,580 39,939 43,505
15,020 7,946 6,140 3,005 32,111 33,554
11,425 9,435 4,075 1,165 26,100 27,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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