AoeStats
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Arena

508880771Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 27m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1277
+15
🇹🇼 Teutons · Taiwan
1193
+18
🇹🇼 Bohemians · Taiwan
1182
+19
🇳🇱 Bohemians · Netherlands
1297
-19
🇲🇽 Saxons · Mexico
1232
-17
🇰🇷 Poles · South Korea
1207
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,435 9:04 19:29 — ⚔ Towers FC
43 1,193 8:23 24:53 — ⚔ Towers FC
42 1,177 10:24 14:47 — ⛏ Fast Castle
33 919 10:31 14:39 — ⛏ Fast Castle
32 875 11:01 16:16 — ⛏ Fast Castle
28 771 10:49 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,660 7,705 2,125 300 20,790 22,327
7,175 6,080 820 300 14,375 19,799
4,675 5,462 1,885 1,040 13,062 14,038
5,710 4,735 290 1,105 11,840 14,918
5,250 3,581 990 1,740 11,561 11,874
4,225 3,575 695 1,325 9,820 11,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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