AoeStats
← BerceauLion3560

Arabia

510780632Analyzed
2v2 RM · 3h ago on Oct 2, 2026· 29m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
906
+12
🇫🇷 Varangians · France
901
+12
🇱🇰 Burgundians · Sri Lanka
860
-14
🇬🇧 Cumans · United Kingdom
754
-23
Player eAPM Actions Feudal Castle Imperial Opening
37 1,086 9:32 22:34 — ⚔ M@A into Scouts
14 404 9:31 22:38 — ⚔ Scout Rush
11 319 11:01 26:40 —
4 107 19:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,285 4,991 815 100 14,191 15,067
6,140 2,680 1,210 0 10,030 11,669
3,720 2,610 625 125 7,080 8,419
2,325 2,200 75 100 4,700 5,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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