AoeStats
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Arena

510173626Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 52m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1112
+16
🇧🇷 Saxons · Brazil
1109
+16
🇹🇷 Teutons · Türkiye
1109
-16
🇹🇷 Italians · Türkiye
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,335 11:31 15:26 27:52 ⛏ Fast Castle
39 2,021 12:09 15:43 34:17 ⛏ Fast Castle
29 1,491 11:45 17:06 34:49 ⛏ Fast Castle
28 1,480 11:40 19:54 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,350 26,015 26,770 4,700 92,835 100,724
28,465 24,610 10,920 4,355 68,350 75,651
24,385 21,900 15,365 3,620 65,270 82,845
22,380 18,600 6,560 2,455 49,995 51,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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