AoeStats
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Arena

508935411Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 42m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1259
+15
🇨🇳 Saracens · China
1235
+16
🇨🇴 Bohemians · Colombia
1211
+17
🇹🇷 Khmer · Türkiye
1348
-21
🇹🇷 Britons · Türkiye
1286
-18
🇹🇷 Danes · Türkiye
1049
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,433 10:28 14:36 33:46 ⛏ Fast Castle
33 1,370 11:56 16:15 36:00 ⛏ Fast Castle
33 1,392 10:53 15:16 31:41 ⛏ Fast Castle
28 1,159 10:34 14:01 29:11 ⛏ Fast Castle
28 1,186 10:40 15:07 27:55 ⛏ Fast Castle
12 516 10:37 15:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,765 10,815 14,245 3,650 57,475 64,890
26,225 10,125 10,810 2,350 49,510 57,992
13,855 19,090 14,065 2,350 49,360 55,399
18,705 11,465 11,900 950 43,020 44,887
11,945 10,395 7,775 2,150 32,265 40,158
5,490 4,100 1,670 160 11,420 14,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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