AoeStats
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Arabia

508716235Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 25m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1233
+28
🇨🇴 Tupi · Colombia
1198
+13
🇫🇷 Danes · France
1159
-13
🇫🇷 Franks · France
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,642 10:17 20:26 — ⚔ M@A into Archers
40 1,012 9:32 24:15 — ⚔ Archers into Skirms
32 820 9:34 23:38 — ⚔ M@A into Skirms
19 473 10:11 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,860 5,124 1,990 200 14,174 14,664
5,075 3,731 1,135 650 10,591 12,337
5,160 3,420 250 0 8,830 9,731
4,685 3,475 620 0 8,780 9,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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