AoeStats
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Arena

510182300Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 45m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1275
+17
1274
+17
🇩🇪 Danes · Germany
1300
-17
🇩🇪 Koreans · Germany
1292
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,429 10:26 14:55 36:08 ⛏ Fast Castle
28 1,266 10:49 16:09 35:16 ⛏ Fast Castle
24 1,070 10:02 14:16 33:08 ⛏ Fast Castle
18 803 8:22 23:50 31:19 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,240 14,210 10,015 1,600 47,065 53,427
19,350 12,185 9,780 2,165 43,480 49,665
15,785 10,805 8,220 2,180 36,990 54,626
8,300 10,780 4,105 5,090 28,275 31,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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