AoeStats
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Oasis

510176224Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1382
+13
🇩🇪 Mongols · Germany
1307
+16
🇩🇪 Danes · Germany
1315
-15
🇩🇪 Burgundians · Germany
1306
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,856 9:20 18:51 34:41 ⚔ M@A Rush
34 1,609 11:04 16:30 — ⛏ Fast Castle
30 1,406 10:09 14:17 29:29 ⛏ Fast Castle
21 977 9:47 20:33 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,490 16,343 14,205 3,560 53,598 66,924
20,835 17,505 6,250 2,085 46,675 48,284
18,790 10,183 8,075 4,030 41,078 43,796
15,700 14,268 5,145 1,790 36,903 38,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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