AoeStats
← Sir Leonhart

Pilgrims

510138841Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 45m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Saracens · Kuwait
849
+18
🇹🇷 Magyars · Türkiye
841
+18
🇷🇺 Poles · Russia
818
+19
🇩🇪 Danes · Germany
812
+19
🇪🇸 Berbers · Spain
929
-20
🇲🇽 Byzantines · Mexico
927
-19
🇨🇴 Huns · Colombia
867
-18
🇲🇽 Malay · Mexico
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,203 14:31 21:06 43:53 ⚔ Drush into Fish Boom FC into Scouts
25 1,122 13:25 18:16 41:41 ⛏ Fish Boom FC
23 1,034 12:23 22:04 29:19 ⛏ Fish Boom FC
20 905 26:24 33:46 — ⚔ Fish Boom into M@A into Fire Galleys
17 784 14:31 20:15 38:07 ⛏ Fish Boom FC
17 763 17:27 24:21 — ⛏ Fish Boom FC
16 732 14:58 21:51 31:29 ⛏ Fish Boom FC
15 693 15:02 23:10 40:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,885 13,480 10,075 5,355 44,795 45,134
15,815 13,890 6,440 1,870 38,015 43,917
14,320 17,196 3,855 2,310 37,681 40,065
13,860 11,100 8,600 1,600 35,160 46,077
11,150 14,209 4,750 2,375 32,484 36,471
8,895 12,003 4,495 1,500 26,893 31,525
10,130 7,310 2,510 2,460 22,410 27,605
4,845 4,580 505 335 10,265 9,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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