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Arena

510462666Analyzed
3v3 RM · 4h ago on Oct 1, 2026· 33m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
721
+15
🇵🇪 Franks · Peru
667
+17
🇺🇸 Celts · United States
658
+18
🇦🇺 Teutons · Australia
821
-22
🇭🇰 Varangians · Hong Kong SAR China
688
-16
🇺🇸 Romans · United States
592
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,226 11:39 19:11 24:00 ◆ FC into Fast Imp
15 498 14:37 26:03 — ⚔ Towers into Archers into Skirms
15 499 10:15 16:11 27:49 ⛏ Fast Castle
14 466 10:47 17:33 — ⛏ Fast Castle
13 446 12:54 21:20 — ⛏ Fast Castle
6 197 11:59 25:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,710 9,280 1,615 1,055 22,660 26,650
8,875 6,460 4,430 935 20,700 22,077
9,725 6,925 1,550 1,810 20,010 20,791
8,600 6,520 1,100 2,250 18,470 24,577
6,475 6,520 1,380 200 14,575 18,522
4,700 4,020 620 0 9,340 18,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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