AoeStats
← Kibyra

Pilgrims

508965228Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
876
+15
🇹🇷 Persians · Türkiye
808
+18
🇹🇷 Bulgarians · Türkiye
806
+18
🇬🇧 Lithuanians · United Kingdom
778
+19
🇦🇷 Persians · Argentina
933
-49
🇺🇸 Varangians · United States
873
-18
🇦🇷 Khmer · Argentina
852
-18
🇦🇷 Malay · Argentina
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 847 12:48 20:47 34:12 ⛏ Fish Boom FC
16 696 11:20 16:02 35:53 ⛏ Fish Boom FC
15 680 12:49 20:53 39:37 ⛏ Fish Boom FC
14 641 14:01 18:17 — ⛏ Fish Boom FC
13 602 11:55 21:22 35:07 ⚔ Fish Boom into Scouts
11 480 23:25 34:09 — ⚔ Fish Boom FC into Archers into Galleys
11 513 13:45 21:02 34:05
10 451 10:50 30:47 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,705 18,595 12,830 900 52,030 59,151
11,295 14,123 8,690 3,960 38,068 43,937
15,245 12,440 4,115 1,350 33,150 36,125
11,990 10,375 5,370 3,300 31,035 37,056
11,835 8,175 3,760 1,885 25,655 30,470
8,100 7,590 3,265 2,560 21,515 26,181
8,230 5,455 3,315 950 17,950 23,465
3,200 6,743 1,060 340 11,343 15,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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