MegaRandom
506239848Analyzed2v2 RM
·
18d ago on Sep 12, 2026·
67m 7s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
faQQQQQ
285 units ordered
Hussar100
Paladin83
Knight36
Cavalier24
Magyar Huszar19
Scout Cavalry10
Cavalry Archer6
Archer5
Trebuchet2
First military 11:14 — Scout Cavalry
Strafexpedition
249 units ordered
Paladin83
Knight49
Throwing Axeman40
Pikeman25
Halberdier20
Capped Ram10
Scorpion8
Cavalier7
Scout Cavalry4
Monk2
Battering Ram1
First military 11:50 — Scout Cavalry
AllisFake
258 units ordered
Cavalier118
Obuch67
Knight47
Pikeman20
Spearman3
Trebuchet3
First military 18:51 — Spearman
PARS
67 units ordered
Pikeman42
Spearman13
Elite Skirmisher5
Fire Lancer5
Militia1
Man-at-Arms1
First military 13:59 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
faQQQQQ’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Strafexpedition’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
AllisFake’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
PARS’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3