AoeStats
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MegaRandom

506239848Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 67m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
996
+18
🇩🇪 Franks · Germany
994
+18
🇹🇷 Poles · Türkiye
1037
-18
🇹🇷 Vietnamese · Türkiye
1031
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 2,350 9:01 19:42 39:18 ⚔ Scout Rush
24 1,639 9:07 24:23 41:46 ⚔ Scouts into Archers
19 1,265 13:34 20:18 33:44 ⛏ Fast Castle
18 1,233 13:43 45:26 —

Resources

Player Food Wood Gold Stone Spent Collected
31,615 26,197 19,785 3,385 80,982 83,773
34,820 18,211 16,865 2,805 72,701 82,054
26,520 8,765 17,350 750 53,385 57,675
12,210 12,021 1,475 2,080 27,786 28,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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