AoeStats
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Arena

508735988Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 59m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1030
+8
🇬🇧 Varangians · United Kingdom
939
+11
🇲🇽 Turks · Mexico
929
+11
🇦🇷 Bohemians · Argentina
893
+12
🇸🇮 Britons · Slovenia
894
-14
🇬🇧 Khmer · United Kingdom
842
-11
🇬🇧 Huns · United Kingdom
819
-10
🇵🇹 Persians · Portugal
728
-7
Player eAPM Actions Feudal Castle Imperial Opening
22 1,304 12:28 16:08 29:15 ⚔ FC into Archers
19 1,154 9:39 16:01 29:49 ⛏ Fast Castle
19 1,133 11:27 16:07 33:30 ⛏ Fast Castle
17 994 10:18 16:52 29:19 ⛏ Fast Castle
12 714 12:24 16:28 33:47 ⛏ Fast Castle
12 701 10:40 16:54 31:59 ⛏ Fast Castle
8 450 12:23 15:28 32:02 ⛏ Fast Castle
7 444 11:47 22:10 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,500 13,890 6,020 1,500 58,910 90,012
23,385 17,465 12,870 4,275 57,995 78,585
24,740 8,710 13,975 2,250 49,675 56,072
16,255 19,415 10,220 2,835 48,725 61,874
20,730 12,670 11,415 1,500 46,315 76,620
15,000 12,990 7,280 1,310 36,580 42,189
12,895 11,140 5,260 1,600 30,895 34,686
13,450 8,490 6,230 1,625 29,795 38,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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