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Arena

509614326Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
973
+15
🇪🇨 Spanish · Ecuador
947
+16
🇩🇪 Khmer · Germany
930
+17
🇹🇼 Mongols · Taiwan
896
+19
🇨🇳 Italians · China
987
-18
🇨🇳 Varangians · China
983
-18
🇦🇺 Sicilians · Australia
938
-16
🇦🇺 Britons · Australia
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,455 10:41 15:04 31:12 ⛏ Fast Castle
37 1,890 11:04 15:17 28:08 ⛏ Fast Castle
24 1,219 12:20 17:01 31:39 ⛏ Fast Castle
22 1,122 14:15 23:15 39:05 ⚔ Archer Rush
21 1,066 9:58 13:34 31:05 ⛏ Fast Castle
21 1,053 11:13 16:17 26:54 ⛏ Fast Castle
17 849 12:19 16:33 — ⛏ Fast Castle
13 642 14:46 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,860 22,515 20,960 4,950 99,285 116,645
38,455 20,710 25,315 950 85,430 89,147
24,955 19,585 15,955 2,800 63,295 74,838
21,215 18,350 16,795 1,580 57,940 67,589
18,795 18,315 10,720 2,250 50,080 53,737
19,605 14,050 12,225 1,400 47,280 55,335
10,235 6,620 2,810 1,700 21,365 26,643
7,225 5,545 985 1,400 15,155 16,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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