AoeStats
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Arena

510456316Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 88m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
654
+16
🇭🇰 Goths · Hong Kong SAR China
592
+18
🇺🇸 Teutons · United States
583
+19
🇲🇽 Muisca · Mexico
528
+21
🇲🇽 Lithuanians · Mexico
710
-21
🇮🇳 Khmer · India
701
-21
🇲🇽 Malians · Mexico
674
-20
🇨🇱 Mapuche · Chile
485
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,673 9:12 12:58 37:26 ⛏ Fast Castle
18 1,549 14:15 37:24 74:26 ⛏ Fast Castle
16 1,377 10:46 15:04 33:06 ⛏ Fast Castle
14 1,198 10:50 15:34 31:53 ⛏ Fast Castle
14 1,210 10:21 18:11 41:24 ⛏ Fast Castle
12 1,096 10:22 25:16 38:04 ⚔ Towers FC
7 644 15:24 22:49 — ⛏ Fast Castle
6 531 14:41 31:29 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,985 60,848 45,435 3,050 128,318 195,122
63,630 23,205 33,525 4,400 124,760 127,946
49,365 17,185 15,840 2,960 85,350 104,587
28,870 29,430 20,380 2,390 81,070 155,998
33,100 21,670 11,715 5,720 72,205 75,417
23,040 5,740 6,635 850 36,265 42,962
12,200 10,100 2,455 350 25,105 29,507
5,560 4,120 1,205 1,135 12,020 13,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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