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Black Forest

509983563Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 41m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
644
+17
🇺🇸 Varangians · United States
544
+21
🇹🇼 Tatars · Taiwan
509
+22
🇨🇱 Bohemians · Chile
497
+22
🇺🇸 Vietnamese · United States
750
-25
🇺🇸 Romans · United States
689
-22
🇺🇸 Jurchens · United States
590
-18
🇺🇸 Bohemians · United States
555
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,056 10:48 14:32 31:13 ⛏ Fast Castle
44 1,859 13:35 21:43 — ⛏ Fast Castle
13 528 14:50 27:40 — ⚔ Skirmisher Rush
10 432 13:50 19:57 35:35 ⛏ Fast Castle
9 394 16:56 20:51 36:27 ⛏ Fast Castle
8 354 12:32 27:38 40:00 ⛏ Fast Castle
8 340 12:26 34:37 —
6 255 12:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,200 26,665 14,305 1,160 60,330 73,761
15,385 17,862 6,975 2,300 42,522 43,438
11,650 17,824 2,235 1,500 33,209 41,204
12,105 9,965 4,755 1,500 28,325 29,432
9,345 6,841 2,760 1,590 20,536 23,081
5,225 11,470 2,225 1,050 19,970 25,372
5,965 6,290 1,150 180 13,585 20,073
4,985 3,800 605 895 10,285 14,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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