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Lombardia

509965789Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 90m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
741
+7
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691
+9
🇺🇸 Jurchens · United States
585
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🇺🇸 Bohemians · United States
548
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🇳🇱 Romans · Netherlands
534
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🇩🇪 Malians · Germany
520
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🇦🇷 Koreans · Argentina
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🇺🇸 Saxons · United States
507
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Player eAPM Actions Feudal Castle Imperial Opening
112 10,073 13:42 32:25 40:50 ⛏ Fast Castle
21 1,878 11:56 20:55 35:42 ⛏ Fast Castle
19 1,687 11:00 22:42 57:27 ⛏ Fast Castle
17 1,511 12:05 23:37 49:18 ⚔ Archers into Skirms
14 1,239 12:00 28:11 39:55 ⛏ Fast Castle
11 951 16:16 24:49 35:20 ⛏ Fast Castle
11 969 14:26 30:57 58:41
9 855 14:24 26:13 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,005 33,510 29,460 4,000 96,975 124,491
23,095 45,615 25,550 2,250 96,510 134,226
37,505 20,960 30,945 3,590 93,000 135,743
28,345 29,975 24,640 4,555 87,515 150,163
25,945 24,800 26,355 5,545 82,645 92,414
21,680 37,405 13,015 2,500 74,600 99,063
31,190 22,347 10,295 5,050 68,882 70,271
29,110 15,610 15,915 2,910 63,545 71,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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