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Black Forest

509583089Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 44m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
712
+13
🇩🇰 Goths · Denmark
669
+15
🇦🇺 Danes · Australia
628
+17
🇪🇸 Khmer · Spain
781
-21
🇺🇸 Jurchens · United States
598
-13
🇺🇸 Huns · United States
559
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,875 12:52 24:00 38:55 ⛏ Fast Castle
28 1,254 12:02 26:47 — ⛏ Fast Castle
15 691 15:18 25:30 29:02 ◆ FC into Fast Imp
13 585 12:19 21:08 32:34 ⛏ Fast Castle
11 494 11:04 19:05 37:20 ⛏ Fast Castle
7 306 16:17 30:26 40:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,675 40,140 5,870 1,625 63,310 64,441
25,405 12,477 10,840 1,700 50,422 57,664
13,995 26,110 4,815 1,050 45,970 60,021
14,075 16,612 6,645 1,895 39,227 46,698
17,755 12,535 6,370 2,250 38,910 50,474
10,920 7,103 3,560 1,970 23,553 27,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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