AoeStats
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Nomad

504603855Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 29m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
855
+43
🇩🇪 Huns · Germany
855
+43
🇮🇹 Saracens · Italy
896
-18
🇲🇽 Slavs · Mexico
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 736 15:50 20:17 — ⛏ Fish Boom FC
22 637 14:14 20:26 — ⛏ Fast Castle
18 532 16:01 25:26 — ⚔ Archers into Skirms
14 424 18:18 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,310 7,353 1,830 300 16,793 18,038
5,345 4,485 660 810 11,300 12,790
5,420 3,720 1,115 795 11,050 11,516
3,195 2,760 200 100 6,255 6,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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