AoeStats
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Nomad

504597426Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 37m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
930
+15
🇫🇷 Byzantines · France
908
+15
🇩🇪 Bohemians · Germany
897
-42
🇩🇪 Franks · Germany
897
-42
Player eAPM Actions Feudal Castle Imperial Opening
37 1,412 14:03 20:47 — ⚔ Fish Boom FC into Skirms
21 802 13:54 25:13 — ⚔ Archers into Skirms
21 797 14:57 20:41 — ⛏ Fast Castle
10 389 13:48 26:19 —

Resources

Player Food Wood Gold Stone Spent Collected
9,775 8,940 3,510 1,600 23,825 26,640
13,595 5,565 2,085 1,050 22,295 29,569
7,510 6,112 1,535 1,500 16,657 21,359
6,035 3,840 2,400 995 13,270 14,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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