AoeStats
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Nomad

509034600Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 70m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1032
+15
🇺🇸 Franks · United States
964
+18
🇪🇸 Ethiopians · Spain
957
+18
🇺🇸 Persians · United States
921
+37
🇹🇷 Saracens · Türkiye
1064
-20
🇨🇳 Varangians · China
1019
-18
🇹🇷 Vietnamese · Türkiye
960
-16
🇨🇳 Khmer · China
956
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,123 18:45 21:30 54:17 ⛏ Fish Boom FC
29 2,038 16:51 21:33 40:29 ⛏ Fish Boom FC
29 2,034 15:07 20:54 42:28 ⛏ Fish Boom FC
26 1,864 13:35 17:47 40:29 ⛏ Fish Boom FC
25 1,755 18:30 27:12 37:51 ⚔ Fish Boom into Archers
21 1,457 15:25 23:07 60:03 ⛏ Fast Castle
16 1,124 15:37 19:19 35:02 ⛏ Fish Boom FC
15 1,031 13:57 19:15 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,095 22,760 24,040 10,150 94,045 95,337
34,765 20,090 19,935 3,800 78,590 114,176
34,295 15,075 21,560 6,435 77,365 90,838
20,970 14,030 14,125 3,950 53,075 65,448
22,015 11,841 12,540 4,460 50,856 52,782
26,710 10,070 8,955 3,000 48,735 55,488
15,635 16,991 6,785 1,600 41,011 44,362
11,935 13,030 4,120 3,125 32,210 43,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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