AoeStats
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Arabia

509739284Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 50m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1088
+17
🇺🇸 Saxons · United States
1114
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 3,637 10:11 23:24 42:56 ⚔ Archers into Scouts
34 1,717 8:55 21:55 34:59 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,630 13,450 11,815 1,600 46,495 53,833
11,845 10,554 8,065 1,620 32,084 33,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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