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Black Forest

510706010Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 83m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
880
+19
🇺🇸 Burgundians · United States
856
+20
🇩🇪 Khmer · Germany
809
+22
🇪🇸 Bohemians · Spain
1019
-22
🇨🇳 Varangians · China
995
-22
🇨🇱 Huns · Chile
850
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 3,773 9:58 18:29 35:19 ⛏ Fish Boom FC
31 2,569 14:34 18:35 30:33 ⛏ Fast Castle
21 1,798 11:31 18:37 31:31 ⛏ Fast Castle
20 1,668 14:40 23:15 34:18 ⛏ Fast Castle
18 1,504 14:34 22:50 35:36 ⛏ Fish Boom FC
12 1,048 11:20 23:37 39:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
64,515 28,616 47,310 5,120 145,561 179,508
78,810 14,876 37,340 3,695 134,721 150,534
62,045 37,005 24,760 1,685 125,495 146,272
40,600 48,512 17,095 3,465 109,672 125,090
45,860 36,153 17,915 3,625 103,553 108,716
34,960 20,487 31,320 6,510 93,277 140,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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