AoeStats
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Nomad

510484454Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 33m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
757
+13
🇲🇽 Sicilians · Mexico
731
+14
🇨🇳 Romans · China
720
-15
🇷🇺 Danes · Russia
654
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,276 13:19 17:01 — ⛏ Fish Boom FC
35 1,160 13:39 18:06 28:14 ⛏ Fish Boom FC
18 596 16:11 — —
10 325 14:30 30:01 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,180 8,768 3,520 1,600 28,068 33,271
10,050 7,410 1,555 470 19,485 20,076
5,765 5,050 470 300 11,585 12,159
3,565 2,785 500 275 7,125 7,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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