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Arena

510482344Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 33m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
871
+21
🇩🇪 Franks · Germany
737
+20
🇦🇷 Danes · Argentina
1004
-25
🇦🇷 Britons · Argentina
660
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,473 10:22 15:21 — ⛏ Fast Castle
38 1,246 10:55 15:31 — ⛏ Fast Castle
18 612 12:08 26:36 — ⚔ Archers into Skirms
11 377 10:05 23:04 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,845 5,325 2,095 650 15,915 18,618
6,230 2,995 1,875 650 11,750 13,774
5,480 3,605 960 1,590 11,635 11,704
5,255 4,150 615 750 10,770 14,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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