AoeStats
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Nomad

508823867Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 52m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
751
+6
🇩🇪 Varangians · Germany
740
+6
🇨🇱 Turks · Chile
517
-7
🇮🇹 Persians · Italy
445
-5
Player eAPM Actions Feudal Castle Imperial Opening
11 590 14:57 32:23 52:15 ⚔ Fish Boom into Scouts
10 532 13:03 25:27 36:54 ⛏ Fish Boom FC
7 353 15:56 24:58 — ⚔ Fish Boom into M@A FC
5 283 18:26 32:44 — ⚔ Fish Boom into Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,360 13,690 11,530 2,600 47,180 51,928
14,395 9,320 4,560 975 29,250 37,122
7,730 5,230 2,570 975 16,505 16,157
4,790 3,246 685 325 9,046 9,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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