AoeStats
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Arena

509048984Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 62m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1228
+16
🇨🇳 Saxons · China
1187
+18
🇨🇳 Persians · China
1138
+20
🇨🇳 Saxons · China
993
+25
🇲🇽 Sicilians · Mexico
1286
-22
🇨🇳 Vietnamese · China
1248
-21
🇹🇼 Bohemians · Taiwan
1221
-20
🇧🇪 Huns · Belgium
1119
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 3,599 10:43 14:28 27:47 ⛏ Fast Castle
36 2,220 10:30 14:39 28:19 ⛏ Fast Castle
34 2,119 10:53 14:52 28:19 ⛏ Fast Castle
33 2,063 10:53 15:11 32:27 ⛏ Fast Castle
26 1,596 9:28 14:04 29:16 ⛏ Fast Castle
25 1,553 9:49 13:41 29:17 ⛏ Fast Castle
21 1,297 11:55 16:33 33:09 ⛏ Fast Castle
14 868 12:40 16:30 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,990 21,050 47,670 2,140 152,850 159,655
57,895 40,740 25,145 2,985 126,765 132,082
64,130 18,410 40,655 2,305 125,500 146,849
53,390 28,253 12,430 2,290 96,363 101,447
37,820 28,170 8,880 3,775 78,645 88,362
36,260 16,760 24,565 1,050 78,635 86,719
23,685 23,845 10,615 2,290 60,435 87,478
19,555 26,490 9,605 3,710 59,360 72,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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