AoeStats
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Arena

506946803Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 33m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Franks · Bosnia & Herzegovina
1277
+14
🇹🇼 Bohemians · Taiwan
1276
+14
🇺🇸 Khmer · United States
1249
+16
🇨🇴 Spanish · Colombia
1244
-15
🇨🇴 Spanish · Colombia
1239
-15
🇨🇴 Goths · Colombia
1213
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,775 11:38 15:25 32:03 ⛏ Fast Castle
42 1,411 10:24 14:23 30:58 ⛏ Fast Castle
41 1,378 10:42 15:17 — ⛏ Fast Castle
33 1,105 11:15 14:50 30:30 ⛏ Fast Castle
31 1,046 11:33 14:18 — ⛏ Fast Castle
23 778 10:23 14:02 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,510 13,025 5,600 1,700 36,835 41,469
17,495 13,715 2,210 1,050 34,470 37,970
12,210 9,215 3,885 850 26,160 29,440
8,315 6,990 3,130 1,530 19,965 25,085
9,280 5,910 1,370 850 17,410 19,754
8,915 4,930 3,445 90 17,380 19,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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