AoeStats
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Socotra

504400225Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 31m 23s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1159
+15
🇲🇽 Koreans · Mexico
1139
+16
🇺🇸 Saracens · United States
1117
+17
1111
+17
🇭🇰 Khmer · Hong Kong SAR China
1182
-18
🇹🇼 Ethiopians · Taiwan
1179
-17
1148
-17
1059
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,657 9:25 22:43 — ⚔ Archer Rush
48 1,522 11:11 22:40 — ⚔ Scout Rush
34 1,056 11:01 22:09 — ⛏ Fast Castle
24 766 12:02 21:57 — ⛏ Fast Castle
24 748 9:08 21:01 — ⚔ Scout Rush
19 605 10:54 19:44 — ⛏ Fast Castle
19 605 12:45 23:09 — ⛏ Fast Castle
18 568 15:10 27:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,510 4,484 4,950 100 19,044 19,300
7,670 6,121 2,705 780 17,276 17,966
6,950 7,676 1,730 760 17,116 18,593
5,830 6,079 3,135 100 15,144 16,837
7,340 5,505 310 100 13,255 16,620
6,150 4,484 970 850 12,454 14,086
4,300 3,555 1,230 1,780 10,865 11,296
5,175 3,382 325 975 9,857 11,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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