AoeStats
← DENNIS

MegaRandom

510169700Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1658
+12
🇹🇷 Varangians · Türkiye
1569
+17
🇸🇪 Spanish · Sweden
1589
-15
🇸🇪 Cumans · Sweden
1561
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,530 9:38 13:14 33:34 ⛏ Fish Boom FC
50 2,510 11:19 15:05 29:41 ⛏ Fish Boom FC
48 2,387 10:26 20:27 34:04 ⛏ Fish Boom FC
33 1,662 9:10 18:13 39:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,625 26,318 20,320 6,565 75,828 78,301
30,475 15,469 14,140 4,380 64,464 68,553
15,080 15,650 6,500 2,475 39,705 41,389
14,355 12,966 6,880 3,875 38,076 40,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.