AoeStats
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Arena

508615804Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 40m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
940
+15
🇮🇹 Malay · Italy
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,245 11:02 16:11 34:11 ⛏ Fast Castle
25 1,033 9:31 16:13 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,055 17,995 9,275 2,335 46,660 51,575
18,395 15,610 8,035 1,500 43,540 45,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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