Arabia
506869907Analyzed1v1 RM
·
16d ago on Sep 15, 2026·
20m 28s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
TheQuietRiot's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
Tuzz
D
Feudal Age
10:52
vs 9:49
btm 22%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
28
vs 38
btm 28%
First military
9:02
vs 10:33
top 20%
▼
Slow Feudal Age at 10:52 — slower than 78% of analysed players on Arabia
▼
Loom after the Feudal click (9:46) — usually safest before it
▲
Early military at 9:02 (Militia) — earlier than 80% of analysed players on Arabia
▼
Town centers idle 4:33 of the first 20:28 — keep villagers queued
TheQuietRiot
B
Feudal Age
10:13
vs 9:49
btm 38%
Castle Age
17:40
vs 21:49
top 8%
Imperial Age
—
vs 38:58
btm 0%
eAPM
22
vs 38
btm 16%
First military
17:44
vs 10:33
btm 9%
▲
Fast Castle Age at 17:40 — faster than 92% of analysed players on Arabia
▼
Low eAPM (22) — busier hands win idle time back
▼
First military only at 17:44 (Knight) — later than 91% of analysed players on Arabia
▲
Town centers almost never idle — 45s across the first 17:40