AoeStats
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Enclosed

506825103Analyzed
1v1 RM · 16d ago on Sep 15, 2026· 62m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
965
+18
🇸🇪 Japanese · Sweden
1013
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 2,179 13:44 23:42 40:21 ⚔ M@A into Skirms
32 1,968 10:39 20:24 36:56 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,245 23,964 23,320 1,800 75,329 79,787
26,220 20,814 12,940 3,100 63,074 76,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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