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Black Forest

509507049Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 5m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1027
+14
🇦🇷 Franks · Argentina
1005
+15
🇨🇱 Celts · Chile
1003
+15
🇦🇷 Sicilians · Argentina
935
+23
🇨🇳 Turks · China
1003
-16
🇨🇳 Varangians · China
1000
-16
🇭🇰 Britons · Hong Kong SAR China
986
-16
🇯🇵 Muisca · Japan
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 219 — — —
36 200 — — —
25 139 — — —
24 133 — — —
24 136 — — —
20 110 — — —
19 106 — — —
7 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 100 0 0 1,300 1,565
1,050 169 0 0 1,219 965
750 191 0 0 941 815
650 200 0 0 850 851
500 229 0 0 729 721
550 50 50 0 650 551
550 100 0 0 650 661
250 50 0 0 300 144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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