AoeStats
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Black Forest

510132202Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 56m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
1407
+10
🇬🇧 Armenians · United Kingdom
1160
+20
🇺🇸 Koreans · United States
1289
-16
🇷🇺 Spanish · Russia
1240
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,653 10:35 26:51 32:16 ⚔ Archers into Fish Boom
34 1,921 13:06 19:57 34:56 ⛏ Fast Castle
26 1,463 13:50 35:39 — ⚔ Archers into Scouts
25 1,380 11:58 22:18 37:49 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,695 25,114 18,300 3,060 76,169 97,838
31,330 19,769 16,775 3,400 71,274 85,861
22,860 31,264 13,100 3,150 70,374 77,942
12,980 10,845 4,755 1,960 30,540 31,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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