AoeStats
← COD and chips

Scandinavia

510421995Analyzed
1v1 RM · 3d ago on Sep 30, 2026· 101m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Turks · Ireland
380
+13
🇨🇿 Varangians · Czechia
312
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 2,893 13:52 23:51 36:57 ⚔ Scouts into Skirms
18 1,793 15:02 28:37 36:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,080 20,803 16,590 2,955 70,428 91,592
28,415 19,890 18,805 2,750 69,860 94,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.