AoeStats
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Black Forest

509616102Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 49m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
792
+14
🇨🇳 Britons · China
764
+17
🇭🇰 Burgundians · Hong Kong SAR China
695
+19
🇨🇴 Persians · Colombia
755
-16
🇦🇺 Danes · Australia
755
-16
740
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,231 11:34 24:38 38:30 ⚔ Skirmisher Rush
26 1,286 13:48 24:06 41:23
22 1,083 14:02 20:05 39:45 ⛏ Fast Castle
18 906 10:17 28:03 40:30 ⚔ M@A into Scouts
18 899 12:57 21:04 34:16 ⚔ FC into Archers into Skirms
10 520 13:26 20:48 32:42 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,420 19,330 9,355 4,140 48,245 56,060
19,390 11,733 14,190 1,110 46,423 51,889
19,090 12,665 10,395 1,125 43,275 54,928
16,065 11,329 8,975 1,525 37,894 50,336
11,825 12,837 8,375 1,850 34,887 43,349
12,095 11,386 7,735 1,635 32,851 34,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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