AoeStats
← Navix de los Bosques de Lituania

Arabia

509611363Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 32m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
742
+13
🇦🇺 Danes · Australia
742
+13
726
+14
🇨🇱 Magyars · Chile
779
-17
🇨🇱 Bulgarians · Chile
715
-15
🇨🇱 Turks · Chile
528
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 939 10:43 24:12 — ⚔ M@A Rush
20 652 11:42 29:00 — ⚔ Skirmisher Rush
20 672 9:18 25:07 — ⚔ Drush
16 536 12:05 — — ⚔ Drush into Skirms
16 526 11:41 21:26 — ⚔ Archer Rush
10 339 13:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,460 5,105 3,385 1,400 19,350 21,140
7,245 6,040 2,080 200 15,565 16,805
6,780 5,775 820 885 14,260 14,686
7,075 4,905 2,060 100 14,140 18,992
4,715 3,359 480 125 8,679 9,386
3,060 3,215 175 0 6,450 7,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.