AoeStats
← Navix de los Bosques de Lituania

Arena

509532497Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
757
+18
🇺🇸 Persians · United States
729
+19
🇨🇴 Cumans · Colombia
812
-19
795
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,126 12:03 16:40 35:28 ⛏ Fast Castle
20 998 13:36 23:50 33:52 ⛏ Fast Castle
19 951 9:43 23:16 37:56 ⛏ Fast Castle
15 732 11:25 16:28 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,875 17,047 11,535 4,800 64,257 70,511
25,660 13,275 12,035 2,650 53,620 77,663
18,005 23,680 9,880 1,800 53,365 74,949
16,545 13,690 6,150 2,800 39,185 52,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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