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Black Forest

509518927Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 47m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
815
+18
🇲🇽 Turks · Mexico
726
+21
🇲🇽 Saxons · Mexico
679
+22
🇲🇽 Celts · Mexico
906
-63
🇺🇸 Portuguese · United States
814
-19
813
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 910 14:25 22:32 36:27 ⛏ Fast Castle
15 716 14:48 22:57 36:59 ⛏ Fast Castle
14 644 10:57 24:07 37:21 ⚔ Archers into Skirms
11 519 15:33 19:13 35:06 ⛏ Fast Castle
11 523 12:33 18:31 27:18 ⛏ Fast Castle
9 419 12:58 23:16 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,550 15,786 10,450 3,490 44,276 51,834
12,285 16,843 12,120 1,860 43,108 51,338
20,695 9,062 9,910 1,500 41,167 62,787
18,315 13,565 6,385 1,305 39,570 47,606
10,775 16,960 6,840 4,100 38,675 55,514
10,395 11,405 5,190 100 27,090 32,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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