AoeStats
← Navix de los Bosques de Lituania

Lombardia

509010566Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 46m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
880
+12
🇲🇽 Saxons · Mexico
783
+17
🇨🇴 Persians · Colombia
803
-15
792
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,257 11:19 21:54 38:20 ⚔ Scouts into Archers
26 1,194 9:20 28:58 —
18 826 11:30 29:19 — ⚔ M@A Rush
16 765 13:18 28:31 —

Resources

Player Food Wood Gold Stone Spent Collected
10,565 9,155 2,610 3,000 25,330 27,229
11,915 6,855 4,255 2,295 25,320 28,944
11,250 6,845 3,545 1,525 23,165 26,693
8,840 7,650 1,665 1,850 20,005 20,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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