AoeStats
← Navix de los Bosques de Lituania

Arabia

504353676Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 48m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
904
+9
🇨🇱 Inca · Chile
666
+17
🇨🇴 Persians · Colombia
730
-14
706
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,120 9:32 22:59 43:48 ⛏ Fast Castle
31 1,506 10:25 25:28 — ⚔ Archer Rush
21 1,009 9:45 29:08 — ⚔ M@A into Scouts
19 906 10:30 33:19 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,355 7,180 7,125 2,275 31,935 32,698
14,325 6,860 4,440 2,175 27,800 38,917
8,705 6,055 2,220 2,825 19,805 22,051
8,215 7,105 1,650 850 17,820 20,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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