AoeStats
← Navix de los Bosques de Lituania

Arabia

504333662Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 68m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
692
+17
🇪🇸 Teutons · Spain
688
+18
🇨🇴 Spanish · Colombia
739
-18
713
-17
Compared against 234,116 analysed team-game players on Arabia.
Dande1987 D
Feudal Age 10:46 vs 10:18
btm 38%
Castle Age 27:33 vs 22:29
btm 8%
Imperial Age 42:31 vs 39:58
btm 32%
eAPM 18 vs 31
btm 19%
First military 10:06 vs 11:39
top 20%
▼ Slow Castle Age at 27:33 — slower than 92% of analysed players on Arabia
▼ Low eAPM (18) — busier hands win idle time back
▲ Early military at 10:06 (Militia) — earlier than 80% of analysed players on Arabia
▼ Town centers idle 7:08 of the first 27:33 — keep villagers queued
vmjboxing D
Feudal Age 11:08 vs 10:18
btm 29%
Castle Age 24:17 vs 22:29
btm 28%
Imperial Age 43:25 vs 39:58
btm 27%
eAPM 23 vs 31
btm 30%
First military 18:06 vs 11:39
btm 16%
▼ Loom after the Feudal click (31:29) — usually safest before it
▲ Town centers almost never idle — 23s across the first 24:17
Navix de los Bosques de Lituania D
Feudal Age 10:54 vs 10:18
btm 35%
Castle Age 29:12 vs 22:29
btm 5%
Imperial Age 57:06 vs 39:58
btm 2%
eAPM 21 vs 31
btm 25%
First military 14:43 vs 11:39
btm 28%
▼ Slow Castle Age at 29:12 — slower than 95% of analysed players on Arabia
▼ Slow Imperial Age at 57:06 — slower than 98% of analysed players on Arabia
▼ Low eAPM (21) — busier hands win idle time back
▼ Town centers idle 7:42 of the first 29:12 — keep villagers queued
Derzer C
Feudal Age 10:27 vs 10:18
btm 46%
Castle Age 28:40 vs 22:29
btm 6%
Imperial Age 41:48 vs 39:58
btm 37%
eAPM 26 vs 31
btm 37%
First military 10:52 vs 11:39
top 37%
▼ Slow Castle Age at 28:40 — slower than 94% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
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