AoeStats
← Navix de los Bosques de Lituania

Arabia

504333662Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 68m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
692
+17
🇪🇸 Teutons · Spain
688
+18
🇨🇴 Spanish · Colombia
739
-18
713
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,776 10:27 28:40 41:48
23 1,570 11:08 24:17 43:25 ⚔ Scout Rush
21 1,413 10:54 29:12 57:06 ⚔ Archer Rush
18 1,243 10:46 27:33 42:31 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
26,755 18,716 13,010 3,100 61,581 74,409
28,890 13,175 13,525 3,705 59,295 61,428
22,605 8,040 11,100 4,125 45,870 69,867
10,345 9,660 6,915 650 27,570 31,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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