AoeStats
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Arabia

504149464Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 22m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
742
+13
713
+15
🇨🇴 Tatars · Colombia
704
-15
🇨🇴 Wei · Colombia
660
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 551 12:53 — — ⚔ M@A into Skirms
18 405 10:56 — — ⚔ M@A Rush
13 295 10:51 — — ⚔ Scout Rush
12 269 11:54 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,125 2,340 200 125 6,790 7,978
3,815 2,380 590 0 6,785 8,094
2,875 2,103 150 0 5,128 7,162
2,605 1,610 170 125 4,510 4,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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