Arabia
504144204Analyzed2v2 RM
·
28d ago on Sep 4, 2026·
19m 47s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 233,872 analysed team-game players on Arabia.
Roberto Manfinfla
D
Feudal Age
11:06
vs 10:18
btm 30%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
15
vs 31
btm 11%
First military
14:14
vs 11:39
btm 30%
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (12:56) — usually safest before it
▼
Town centers idle 9:17 of the first 19:47 — keep villagers queued
TESTOSTERONA > 2000 ng/dL
C
Feudal Age
9:57
vs 10:18
top 39%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
12
vs 31
btm 6%
First military
17:48
vs 11:39
btm 17%
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:27 of the first 19:47 — keep villagers queued
Navix de los Bosques de Lituania
D
Feudal Age
11:51
vs 10:18
btm 17%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
22
vs 31
btm 28%
First military
9:43
vs 11:39
top 12%
▼
Slow Feudal Age at 11:51 — slower than 83% of analysed players on Arabia
▲
Early military at 9:43 (Militia) — earlier than 88% of analysed players on Arabia
▼
Town centers idle 6:47 of the first 19:47 — keep villagers queued
Derzer
C
Feudal Age
9:51
vs 10:18
top 37%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
20
vs 31
btm 22%
First military
8:58
vs 11:39
top 6%
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:58 (Militia) — earlier than 94% of analysed players on Arabia
▲
Town centers almost never idle — 22s across the first 19:47