AoeStats
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Arabia

504144204Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 19m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
712
+15
681
+16
🇨🇱 Burgundians · Chile
820
-47
550
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 438 11:51 — — ⚔ M@A Rush
20 401 9:51 — — ⚔ M@A Rush
15 291 11:06 — —
12 233 9:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,700 1,670 220 125 5,715 7,328
2,700 2,130 200 515 5,545 5,983
3,015 1,385 580 0 4,980 6,227
1,975 1,270 90 205 3,540 3,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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