AoeStats
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Pilgrims

509091889Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 49m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1141
+16
🇬🇧 Dravidians · United Kingdom
1098
+17
🇨🇿 Romans · Czechia
1147
-17
🇨🇿 Bulgarians · Czechia
1112
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,915 11:50 21:03 43:44 ⚔ Fish Boom into Towers FC
29 1,430 10:39 18:00 29:02 ⛏ Fish Boom into Fire Galleys FC
22 1,085 9:53 21:22 33:50 ⛏ Fish Boom FC
18 877 9:50 19:48 36:46 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
14,250 12,724 11,090 2,575 40,639 43,231
9,360 14,420 5,050 2,900 31,730 34,737
8,200 10,186 4,390 1,475 24,251 33,325
7,650 5,865 4,300 1,800 19,615 22,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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