AoeStats
← Icewind

Oasis

509079466Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 34m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1131
+17
🇨🇿 Bulgarians · Czechia
1092
+19
🇧🇷 Saxons · Brazil
1194
-19
🇧🇪 Huns · Belgium
1121
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,648 10:42 21:04 — ⚔ M@A into Skirms
25 865 10:20 17:06 — ⛏ Fast Castle
23 789 10:31 23:04 — ⚔ Scout Rush
23 785 10:15 20:46 —

Resources

Player Food Wood Gold Stone Spent Collected
7,325 7,285 2,825 285 17,720 19,769
7,075 4,920 1,910 2,350 16,255 19,338
6,230 5,410 1,575 700 13,915 14,853
5,550 3,796 510 710 10,566 10,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.